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Starlancer

Starlancer

Reading time
11 min read
Length
2,800 words
Updated
July 28, 2026

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Fighter and Weapons Guide version 1.0

Written By

Tim Wuyts (PhoenixT)

© Copyright 2000

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The author is also the webmaster of The Cheat Empire:

http://home.planetinternet.be/~twuyts

Where you can always find the latest cheats & walkthroughs for PC Games. For the LATEST VERSION of this Guide, check his website!

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{{{ TABLE OF CONTENTS }}}

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Introduction

Alliance Fighters

Coyote

Crusader

Grendel

Mirage IV

Naginata

Patriot

Phoenix

Predator

Reaper

Shroud

Tempest

Wolverine

Coalition Fighters

Azan

Basilisk

Haider

Karak

Kossac

Lagg

Saber

Salin

Saracen

Weapons

Missiles

Guns

Version Information

Terms of Use

Webmasters

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Introduction

Since I'm a die-hard space simmer, I've played almost everything available on the market which is noteworthy (except for a few of the Star Wars games). Some of you may remember games like Wing Commander & Privateer in the 'old' days. Basically, they were the top-notch which the gaming industry could produce at that time. Excellent storyline, FMV, special effects, ...

The Roberts brothers (The spiritual fathers of the WC and Priv. games) finally made a new space sim: Starlancer. So I started playing with much anticipation. The game itself is pretty good, but don't expect to find anything we haven't seen before in other games. Movie sequences are excellent and in-game graphics are als very good (but a bit dark from time to time).

Some gamers argued that the lack of some really humongous capital ships spoiled the entire game. I have to disagree - these smaller (but still big) capital ships add a sense of realism to me. It's very unlikely that a simple fighter can take out a huge ship by itself - like in all the other games.

There's one downside about this game though: linearity and lack of AI. The missions are pretty straightforward, destroy this, escort that, ... and this is all fired at you in a specific order. If you screw up, you usually have to replay your mission. The lack of AI is troubling though, none of your wingmates seem to contribute anything to the war-effort. From time to time, I was able to finish mission with a 25+ kills and I yet managed to screw up the mission. Getting a 25+ kill ratio is pretty easy, when you kill an enemy fighter every few seconds ... but if you are killing them at such a high rate, what more can you do in order to get an excellent evaluation on a mission debriefing? So, if I can kill this many fighters, what are my squadron members doing in the meantime (nothing I guess)?

Oh yeah, one more thing - if you are a veteran flyer, make sure you start the game at hard difficulty. I managed to finish the game in 2 days at medium difficulty, so ...

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Alliance Fighters

Coyote

Type: Alliance Medium Fighter Clearance: 1st Lieutenant

Crew: 2

Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 100 secs

Decoys: 16

Gun Energy: 100 units
Armament: 2 Proton cannons
Rear laser cannon
Hardpoints: 7

Special: Blind Fire

Speed Rating: 6/10
Acceleration: 10/10
Agility Rating: 6/10
Gun Recharge: 5/10
Shield Strength: 5/10
Shield Recharge: 3/10
Armor: 5/10

Crusader

Type: Alliance Light Fighter Clearance: 2nd Lieutenant

Crew: 2

Max. Speed: 260 km/sec (at default Power setting) Afterburner Fuel: 110 secs

Decoys: 12

Gun Energy: 150 units
Armament: 2 Gattling lasers
Hardpoints: 5

Special: Spectral Shields

Speed Rating: 5/10
Acceleration: 7/10
Agility Rating: 6/10
Gun Recharge: 8/10
Shield Strength: 4/10
Shield Recharge: 3/10
Armor: 5/10

Grendel

Type: Alliance Medium Fighter Clearance: 2nd Lieutenant

Crew: 3

Max. Speed: 260 km/sec (at default Power setting) Afterburner Fuel: 80 secs

Decoys: 18

Gun Energy: 90 units
Armament: 2 Gattling Cannons
Twin Laser Cannon
Rear Pulse Turret
Hardpoints: 7

Speed Rating: 5/10
Acceleration: 9/10
Agility Rating: 3/10
Gun Recharge: 9/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 6/10

Mirage IV

Type: Alliance Medium Fighter Clearance: Flight Lieutenant

Crew: 2

Max. Speed: 320 km/sec (at default Power setting) Afterburner Fuel: 110 secs

Decoys: 15

Gun Energy: 220 units
Armament: Neutron Particle Gun
2 Messon Blasters
Hardpoints: 4

Speed Rating: 7/10
Acceleration: 5/10
Agility Rating: 6/10
Gun Recharge: 9/10
Shield Strength: 5/10
Shield Recharge: 3/10
Armor: 4/10

Comments:

Whatever you do, NEVER - and I really mean never - fly with this fighter. The specs seem ok, but it's worthless in dogfights. The central gun (don't ask me the name) is good, but the refire rate is way too slow. The guns mounted on the wings of the fighter are fast firing, but they are placed so far apart and this makes it very hard to hit your target.

Naginata

Type: Alliance Light Fighter Clearance: 2nd Lieutenant

Crew: 2

Max. Speed: 340 km/sec (at default Power setting) Afterburner Fuel: 130 secs

Decoys: 15

Gun Energy: 180 units
Armament: 2 Pulse cannons
Hardpoints: 3

Special: Spectral Shields

Speed Rating: 7/10
Acceleration: 3/10
Agility Rating: 8/10
Gun Recharge: 7/10
Shield Strength: 5/10
Shield Recharge: 3/10
Armor: 3/10

Patriot

Type: Alliance Medium Fighter Clearance: Flight Captain

Crew: 2

Max. Speed: 340 km/sec (at default Power setting) Afterburner Fuel: 110 secs

Decoys: 18

Gun Energy: 160 units
Armament: 2 Tachyon Cannons
2 Proton Cannons
Rear Laser Cannon
Hardpoints: 5
Special: Blind Fire

Speed Rating: 7/10
Acceleration: 10/10
Agility Rating: 4/10
Gun Recharge: 7/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 5/10

Comments:

Excellent fighter, don't hesitate to use it once it becomes available. Specs are well balanced alhtough the agility should have been a bit higher to make it 'almost perfect'.

Phoenix

Type: Alliance Prototype Medium Fighter Clearance: Flight Commander

Crew: 2

Max. Speed: 380 km/sec (at default Power setting) Afterburner Fuel: 140 secs

Decoys: 16

Gun Energy: 180 units
Armament: 2 Gattling lasers
2 Pulse cannons
Rear laser turret
Hardpoints: 4

Special: Blind fire
Reverse thrust
Nova cannon

Speed Rating: 9/10
Acceleration: 10/10
Agility Rating: 8/10
Gun Recharge: 6/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 4/10

Comments:

The bigger brother of the Patriot. With it's improved agility and special features this is one hell of a fighter. I tend to use this one if the Wolverine is too slow in order to complete the level successfully.

Predator

Type: Alliance Light Fighter Clearance: 2nd Lieutenant

Crew: 2

Max. Speed: 320 km/sec (at default Power setting) Afterburner Fuel: 100 secs

Decoys: 10

Gun Energy: 90 units
Armament: 2 Proton cannons
Rear laser cannon
Hardpoints: 6

Special: Blind fire

Speed Rating: 7/10
Acceleration: 6/10
Agility Rating: 8/10
Gun Recharge: 6/10
Shield Strength: 3/10
Shield Recharge: 3/10
Armor: 4/10

Reaper

Type: Alliance Heavy Fighter Clearance: Commander

Crew: 3

Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 120 secs

Decoys: 24

Gun Energy: 100 units
Armament: 2 Gattling lasers
2 Vulcan Battery
Rear quad pulse turret
Hardpoints: 8

Special: Blind fire

Speed Rating: 6/10
Acceleration: 5/10
Agility Rating: 4/10
Gun Recharge: 7/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 5/10

Shroud

Type: Alliance Prototype Light Fighter Clearance: Sqdr. Commander

Crew: 2

Max. Speed: 400 km/sec (at default Power setting) Afterburner Fuel: 150 secs

Decoys: 10

Gun Energy: 140 units
Armament: 2 Proton cannons
Hardpoints: 4

Special: Cloaking
Spectral shields
Reverse thrust
Blind fire

Speed Rating: 10/10
Acceleration: 3/10
Agility Rating: 10/10
Gun Recharge: 6/10
Shield Strength: 7/10
Shield Recharge: 3/10
Armor: 3/10

Comments:

Excellent fighter. Although it only has very light armor and offensive capabilities, it's speed, agility and the Blind Fire option make it up. If you have trouble taking out torps, try using this baby. Oh yeah, before I forget to mention it - ion cannons can't get a lock if you are cloaked (if this isn't a good tip?!).

Tempest

Type: Alliance Heavy Fighter Clearance: Captain

Crew: 2

Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 100 secs

Decoys: 12

Gun Energy: 160 units
Armament: 2 Tachyon Cannons
2 Pulse Cannons
Rear Pulse Cannons
Hardpoints: 8

Special: Spectral shields

Speed Rating: 6/10
Acceleration: 10/10
Agility Rating: 4/10
Gun Recharge: 6/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 5/10

Wolverine

Type: Alliance Heavy Fighter Clearance: Lt. Commander

Crew: 3

Max. Speed: 280 km/sec (at default Power setting) Afterburner Fuel: 120 secs

Decoys: 20

Gun Energy: 140 units
Armament: 2 Collapser Cannons
2 Laser Cannons
1 Tachyon Cannon
Rear Pulse Turret
Hardpoints: 8

Special: Reverse thrust

Speed Rating: 5/10
Acceleration: 10/10
Agility Rating: 4/10
Gun Recharge: 9/10
Shield Strength: 6/10
Shield Recharge: 3/10
Armor: 7/10

Comments:

The heaviest fighter of the fleet. Although it has limited agility and is pretty slow, it has immense offensive capabilities. Any enemy fighter can be taken out in a matter of seconds. Because of it's slow speed, it's worthless when it comes to taking out torps.

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Coalition Fighters

Azan

Type: Coalition Light Fighter

Crew: 1

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Pulse Cannons
2 Messon Blasters

Speed Rating: 6/10
Acceleration: 7/10
Agility Rating: 5/10
Gun Recharge: 10/10
Shield Strength: 6/10
Shield Recharge: 5/10
Armor: 3/10

Basilisk

Type: Coalition Prototype Medium Fighter

Crew: 2

Afterburner Fuel: 60 secs

Gun Energy: 100 units
Armament: 2 Gattling Lasers
2 Messon Blasters
2 Rear Laser Cannons

Speed Rating: 6/10
Acceleration: 5/10
Agility Rating: 10/10
Gun Recharge: 10/10
Shield Strength: 10/10
Shield Recharge: 7/10
Armor: 7/10

Haidar

Type: Coalition Medium Fighter

Crew: 2

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: Twin Laser Cannon
Rear Pulse Cannon

Speed Rating: 4/10
Acceleration: 7/10
Agility Rating: 5/10
Gun Recharge: 10/10
Shield Strength: 6/10
Shield Recharge: 5/10
Armor: 7/10

Karak

Type: Coalition Medium Fighter

Crew: 2

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Tachyon Cannons
2 Proton Cannons
Rear Laser Cannons

Speed Rating: 4/10
Acceleration: 7/10
Agility Rating: 5/10
Gun Recharge: 10/10
Shield Strength: 8/10
Shield Recharge: 7/10
Armor: 6/10

Kossac

Type: Coalition Heavy Fighter

Crew: 3

Afterburner Fuel: 60 secs

Gun Energy: 100 units
Armament: 2 Collapser Cannons
2 Gattling Lasers
Rear Facing Twin Lasers

Speed Rating: 6/10
Acceleration: 9/10
Agility Rating: 7/10
Gun Recharge: 10/10
Shield Strength: 6/10
Shield Recharge: 8/10
Armor: 10/10

Lagg

Type: Coalition Medium Fighter

Crew: 2

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Gattling Lasers
2 Proton Cannons
2 Laser Cannons
Twin Rear Lasers

Speed Rating: 6/10
Acceleration: 7/10
Agility Rating: 5/10
Gun Recharge: 10/10
Shield Strength: 8/10
Shield Recharge: 8/10
Armor: 6/10

Saber

Type: Coalition Medium Fighter

Crew: 2

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Pulse Cannons
2 Messon Blasters
Rear Laser Cannon

Speed Rating: 6/10
Acceleration: 7/10
Agility Rating: 3/10
Gun Recharge: 10/10
Shield Strength: 8/10
Shield Recharge: 10/10
Armor: 5/10

Salin

Type: Coalition Light Fighter

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Pulse Cannons
2 Messon Blasters
Rear Laser Cannon

Speed Rating: 3/10
Acceleration: 7/10
Agility Rating: 5/10
Gun Recharge: 10/10
Shield Strength: 6/10
Shield Recharge: 7/10
Armor: 4/10

Saracen

Type: Coalition Medium Fighter

Crew: 2

Afterburner Fuel: 100 secs

Gun Energy: 100 units
Armament: 2 Pulse Cannons
2 Messon Blasters
2 Rear Facing Pulse Cannons

Speed Rating: 3/10
Acceleration: 10/10
Agility Rating: 3/10
Gun Recharge: 10/10
Shield Strength: 6/10
Shield Recharge: 7/10
Armor: 6/10

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Weapons

Missiles

» Screamer (POD) «

Type: Dumb-Fire (20 per POD)

Locking Time: N/A
Speed: 8/10
Range: 6/10
Damage: 2/10

Comments:

Although they lack punch, they are one of my preferred missile types. They are easy to use (if you have a good aim) and are excellent to finish off a crippled fighter once your lasers are depleted. Since they don't have a lock time (dumb- fire remember) they are an excellent choice if you're going to be confronted with some fast paced dog fights.

» Havok «

Type: EMP-Shockwave

Locking Time: 2 sec.
Speed: 7/10
Range: 6/10
Damage: 5/10

Comments:

This missiles is rather useless if you are going one-on-one. If you could fire it in a pack of fighters it might be usefull, since you are disabling a bunch of fighters. This means that they can't bother you any longer. However, I found it easier and faster to destroy all enemy units directly.

» Jackhammer «

Type: Missile lock (explosive)

Locking Time: 5 sec.
Speed: 5/10
Range: 5/10
Damage: 10/10

Comments:

In short: useless - why carry a jackhammer, which has a high locking time, is extremely slow and does have a limited range; if you can carry a pod of 20 screamers?!

» Vagabond «

Type: Missile Lock (explosive)

Locking Time: 3 sec.
Speed: 10/10
Range: 10/10
Damage: 8/10

Comments:

Excellent missile in respect of speed, range and damage. The fact that it keeps it's lock on cloaked fighters will be appreciated by some. But again, I believe a pod of 20 screamers can be put to better use in dogfights.

» IMP «

Type: Shield Disabling/Destruction

Locking Time: 1 sec.
Speed: 8/10
Range: 6/10
Damage: 4/10

Comments:

Could prove to be usefull against ships with high shield ratings. The short lock time is also an advantage.

» Bandit «

Type: Missile Lock (explosive)

Locking Time: 4 sec.
Speed: 8/10
Range: 6/10
Damage: 4/10

Comments:

Also pretty useless later on in the missions, since there are some better options out there. Especially the slow locking time is very annoying.

» Raptor (POD) «

Type: Enemy Recognition (3 per POD)

Locking Time: 2 sec.
Speed: 8/10
Range: 5/10
Damage: 5/10

Comments:

My preferred missile to use in combination with the screamers. It has a fast lock time and does have a devastating punch to light and medium fighters.

» Hawk (POD) «

Type: Missile Lock (4 per POD)

Locking Time: 3 sec.
Speed: 7/10
Range: 8/10
Damage: 2/10

Comments:

Extremely good range for this type of weapon and it's very agile too. Lacks punch though, so don't expect to take out any fighters at long range.

» Solomon (POD) «

Type: Fire-and-Forget

Locking Time: N/A
Speed: 7/10
Range: 5/10
Damage: 3/10

Comments:

Classical fire and forget missile. I never use it though, somehow it always seems to "forget" to hit the target. Just call it prejudice.

Guns

» Collapser Guns «

Type: Projectile

Damage: High
Range: Medium
Fire Rate: High
Energy Drain: N/A

» Gattling Laser «

Type: Laser

Damage: Medium
Range: Medium
Fire Rate: High
Energy Drain: High

» Gattling Plasma Cannon «

Type: Projectile

Damage: High
Range: Medium
Fire Rate: High
Energy Drain: N/A

» Laser Cannon «

Type: Laser

Damage: Low
Range: Short
Fire Rate: High
Energy Drain: Low

» Messon Blaster «

Type: Laser

Damage: Medium
Range: Medium
Fire Rate: Medium
Energy Drain: Medium

» Neutron Particle Gun «

Type: Particle

Damage: High
Range: Medium
Fire Rate: Slow
Energy Drain: High

» Nova Cannon «

Type: Beam

Damage: High
Range: Short
Fire Rate: Slow
Energy Drain: High

» Proton Cannon «

Type: Laser

Damage: Medium
Range: Medium
Fire Rate: Low
Energy Drain: Medium

» Pulse Cannon «

Type: Laser

Damage: Medium
Range: Short
Fire Rate: Medium
Energy Drain: Low

» Tachyon Cannon «

Type: Particle

Damage: High
Range: Long
Fire Rate: Low
Energy Drain: High

» Vulcan Battery «

Type: Projectile

Damage: High
Range: Long
Fire Rate: Low
Energy Drain: N/A

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Version Information

Version 1.0 - 31/05/2000 First version

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This document is © Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to whether or not you may distribute this document, contact the author .

Terms of Use

It may be printed or copied for PERSONAL, PRIVATE use only, and it may NOT be placed on a CD, typed up in a magazine, included in cheat databases or any other medium without the express permission of the author. If any of these rules are broken, you are in direct violation of the international copyright laws.

Webmasters

You can put this guide on your website without explicit permission under the following conditions:

  • The guide is NOT to be altered
  • No fee is to be charged for viewing this document
  • Proper credit has to be given

There's one exception to this: CNET is NOT ALLOWED to post this FAQ

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Acknowledgement

Written by Tim Wuyts. Preserved here with the author credited. Original source: The Spoiler.