©Alex Fung, October 1999.
Up-to-date version available at my home page (under this URL) and (under Action Games, CAPCOM, (at this URL).
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Blue Stone (right half of Jaguar Stone)
Precinct Key (Diamond: magenta doors)
(converts Grenade Rounds to Acid Rounds) 0A ## 00 00*
Hex Codes for Inventory Items in Saved Games
Open the saved games with a hex editor and go to the following locations:
| location (hex) | Content |
|---|---|
| 0598 — 05AF | inventory at hand |
| 05C0 | special object displayed separately at right hand corner of the status screen (lighter, G-virus, lockpick, etc) |
| 05C4 — 06C3 | inventory kept in chests |
Each entry has four bytes and is listed below as four pairs of hex digits.
| Item | Hex Code |
|---|---|
| Free Slot | 00 00 00 00 |
| Knife | 01 01 00 00 |
| Leon Hand Gun | 02 ## 00 00 |
| Claire Hand Gun | 03 ## 00 00 |
| Custom Hand Gun | 04 ## 00 00 |
| Magnum | 05 ## 00 00 |
| Custom Magnum | 06 ## 00 00 |
| Shotgun | 07 ## 00 00 |
| Custom Shotgun | 08 ## 00 00 |
| Grenade Launcher | 09 ## 00 00 |
| G. Launcher loaded with Flame Rounds | 0A ## 00 00 |
| G. Launcher loaded with Acid Rounds | 0B ## 00 00 |
| Bow Arrows | 0C ## 00 00 |
| Colt SAA (use Hand Gun Bullets) | 0D ## 00 00 |
| Spark Shot |
0E %% 01 00* 0E %% 02 00 0E %% 03 00 |
| Sub Machine Gun |
0F %% 01 00* 0F %% 02 00 0F %% 03 00 |
| Flamethrower | 10 %% 00 00 |
| Rocket Launcher |
11 ## 01 00* 11 ## 02 00 11 ## 03 00 |
| Gatling Gun | 12 %% 00 00 |
| Ada Hand Gun | 13 ## 00 00 |
| Hand Gun Bullets | 14 ## 00 00 |
| Shotgun Shells | 15 ## 00 00 |
| Magnum Bullets | 16 ## 00 00 |
| Fuel for Flamethrower | 17 %% 00 00 |
| Grenade Rounds | 18 ## 00 00 |
| Flame Rounds | 19 ## 00 00 |
| Acid Rounds | 1A ## 00 00 |
| Sub Machine Gun Bullets | 1B %% 00 00 |
| Spark Shot Bullets | 1C %% 00 00 |
| Bow Gun Bolts | 1D ## 00 00 |
| Ink Ribbon | 1E ## 00 00 |
| Small Key | 1F ## 00 00 |
| Hand Gun Parts | 20 01 00 00 |
| Magnum Parts | 21 01 00 00 |
| Shotgun Parts | 22 01 00 00 |
| Health Spray | 23 01 00 00 |
| Anti Virus Bomb | 24 01 00 00 |
|
Chemical AC-W24 (converts Grenade Rounds to Acid Rounds) | 25 01 00 00 |
| Green Herb | 26 01 00 00 |
| Red Herb | 27 01 00 00 |
| Blue Herb | 28 01 00 00 |
| Mixed Herb (G+G) | 29 01 00 00 |
| Mixed Herb (R+G) | 2A 01 00 00 |
| Mixed Herb (R+B) | 2B 01 00 00 |
| Mixed Herb (G+G+G) | 2C 01 00 00 |
| Mixed Herb (G+G+B) | 2D 01 00 00 |
| Mixed Herb (R+G+B) | 2E 01 00 00 |
| Lighter | 2F 01 00 00 |
| Lock Pick | 30 01 00 00 |
| Picture of Sherry and parents | 31 01 00 00 |
| Valve | 32 01 00 00 |
| Jewel (Virgin Heart) | 33 01 00 00 |
| Weapon Storage (Red) Card Key | 34 01 00 00 |
| Hall Electronic Lock (Blue) Card Key | 35 01 00 00 |
| Serpant Stone | 36 01 00 00 |
| Jaguar Stone | 37 01 00 00 |
| Blue Stone (left half of Jaguar Stone) | 38 01 00 00 |
| Blue Stone (right half of Jaguar Stone) | 39 01 00 00 |
| Eagle Stone | 3A 01 00 00 |
| Bishop Plug | 3B 01 00 00 |
| Rook Plug | 3C 01 00 00 |
| Knight Plug | 3D 01 00 00 |
| King Plug | 3E 01 00 00 |
| Weapon Box Key | 3F 01 00 00 |
| Detonator | 40 01 00 00 |
| Plastic Bomb | 41 01 00 00 |
| Bomb and Detonator (=40+41) | 42 01 00 00 |
| Crank | 43 01 00 00 |
| Film A (Code G Experiment) | 44 01 00 00 |
| Film B (Victim) | 45 01 00 00 |
| Film C (T-103) | 46 01 00 00 |
| Unicorn Medal | 47 01 00 00 |
| Eagle Medal | 48 01 00 00 |
| Wolf Medal | 49 01 00 00 |
| Golden Cog Wheel | 4A 01 00 00 |
| Manhole Operner | 4B 01 00 00 |
| Main Fuse | 4C 01 00 00 |
| Fuse Case | 4D 01 00 00 |
| Vaccine | 4E 01 00 00 |
| Vaccine Container | 4F 01 00 00 |
| Film D (Secret photo of Rebecca) | 50 01 00 00 |
| Base Vaccine | 51 01 00 00 |
| Valve | 52 01 00 00 |
| Special (locker) Key | 53 01 00 00 |
| Joint S Plug | 54 01 00 00 |
| Joint N Plug | 55 01 00 00 |
| Cord to connect wires | 56 01 00 00 |
| Picture of Chris and Claire Redfields | 57 01 00 00 |
| Cabin Key | 58 01 00 00 |
| Precinct Key (Spade: cyan doors) | 59 ## 00 00 |
| Precinct Key (Diamond: magenta doors) | 5A ## 00 00 |
| Precinct Key (Heart: red door) | 5B ## 00 00 |
| Precinct Key (Club: green doors) | 5C ## 00 00 |
| Control Panel Key (Down Key) | 5D 01 00 00 |
| Control Paney Key (Up Key) | 5E 01 00 00 |
| Power Room Key | 5F 01 00 00 |
| MO Disk | 60 01 00 00 |
| Lab Card Key | 61 01 00 00 |
| Master Key | 62 01 00 00 |
| Platform Key | 63 01 00 00 |
*Spark Shot, Sub Machine Gun and Rocket Launcher are special weapons. They occupy two adjacent inventory slots when carrying it around, with hex codes xxyy0100 and xxyy0200 (the two yy are decremented together to maintain the same value). When lying in the chest, they occupy a single slot and use hex code xxyy0300.
Notes:
- Not all items are valid for every player. For example, Claire cannot equip the Custom Shotgun. It is OK for her to has it in the inventory, but when you try to equip the weapon, RE2 crashes.
- If the second byte of the hex code is shown as ## in the table above, it is a binary number representing the number of copies of that item you possess. On the other hand, if the second byte of the hex code is not ## (eg 01 as in Health Spray and various herbs) then you can only carry one of them in each slot. If the second byte is shown as %%, it is a percentage of the ammo loaded. For weapons, the count represents the amount of ammo left.
- Remember that you need to empty a weapon before you can combine it with something (Shotgun Parts, Flame Rounds, etc). Many weapons use a count of FF to mean infinite. In those cases, you can never empty that weapon to switch ammo.
- An empty Handgun can be combined with Handgun Parts to become the Custom Handgun that fire rapidly. Similarly, Shotgun and Magnum can be combined with their corresponding Parts to Custom weapons for improved power.
- Like RE1, you have many house keys. This time, they are all called Precinct Keys, each with a different shape. Check the key to find out which key (Spade, Heart, Diamond, Club) it is. For keys, the ## count reflects how many times you need/can use it. Each time you use the key, the count is decremented. When the count reaches zero, you are asked whether you want to discard the key.
- With the Special Key, you can open the locker in the West Wing 1/F Store Room (just outside the Dark Room) to change the outfit.
- The Anti Virus Bomb is part of the Extreme Battle (PC version only). You can only access this mission if you finish both scenarios of both player characters with rank A. In the Extreme Battle, you can play as Leon Kennedy, Claire Redfield, Ada Wong and Chris Redfield. You start the mission from the lab and go back to the police station to find four Anti Virus Bombs.
- The Rebecca photo is part of an Easter Egg. Searth the desk in STARS office (the one that says "Its trashed someone must have searched it") 50 times and you would get the film. Develop the film to see Rebecca in her baseketball outfit.
Other useful locations in Saved Games
| location (hex) | Meaning |
|---|---|
| 0200 — 0201 | Seconds elapsed since start of game (two-byte binary format, low byte first) |
| 0220 | Number of games saved |
Outstanding questions
- The three pairs of double-bytes from 037E to 0383 changes from time to time.
- How can I tell a Leon saved game from a Claire game?
- How can I tell an A game from a B game?
- How can I tell whether the player has acquired the expansion pack and therefore has 8 available slot instead of 6?
By the same author
Which other games do I like? Find out here.
See also my other game guides available at my home page [under My Favorite Games] and :
- Deus Ex — Sector 4 Walkthrough under Action Games, EIDOS (at this URL).
- Hexen II: Game Guide for Assassins under Action Games, Raven Software (at this URL).
- Resident Evil Complete Walkthrough under Action Games, CAPCOM (at this URL).
- Thief and Thief Gold Walkthrough — Getting all Loots under Action Games, Looking Glass (at this URL).
- Thief II Walkthrough — Getting all Loots and Secrets under Action Games, Looking Glass (at this URL).
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Written by Alex Fung. Preserved here with the author credited. Original source: The Spoiler.